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This is a character I had worked on for a longer time - Azmodius, the Iron Knight. Every aspect of this character was designed and made by me. The modelling and animations were done in Maya, with a little fixing and touch-ups done in zBrush. The texture work was done primarily in 3D coat, this being the first 3D model to which I used the software, with some minor fixes and changes done in Photoshop. Azmodius was a fun little project and came alive in the Unreal Engine, in which its animations were imported, blueprinted, and made so that he could switch between an idle and a walk animation.

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