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This is a cubist character for a 3 day game project called Corporate Blade Warrior. While the game idea was not solely my own idea (I worked in a team of 4) the character design, creation (modelling, texturing, rigging), and animation are all my own work. The character had basic travel animations- idle, run, walk, jump, and was able to travel in a 2D environment by the end of the project. For this project I had to learn Unity and its Playmaker plugin to implement movement and animations.

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