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Thomas Sebastian – Texture Artist

I am a recent graduate from the Academy of Interactive Entertainment, with a Diploma of Professional Game Art and Animation. While the course focuses on the 3D aspect of video game production, I have also been building my skills as a 2D digital artist and am able to produce high detail textures – in either a realistic or hand painted style. I have worked on many projects, and participated in multiple game jams, in which a large portion of my work went into texturing both world props and environment.

I am proficient in Photoshop and 3DCoat. I also have skill in the Quixel Suite and am able to make unique maps using the library it provides. Furthermore, I am a fast learner and can adapt quickly to different workflows and learn the software used in company.

I do my best to work hard, fast, and am always open to feedback and critique as I constantly try to improve the quality of my work. I make sure that I always meet deadlines and am willing to put in extra hours when needed or when crunch time comes around. Besides all this, I try to be friendly, open-minded, and positive at all times.

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